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Battlefield 2042: DICE Releases New Blog Post Addressing Map Complaints and Feedback

Since Battlefield 2042 released last November, DICE and EA have fought an uphill battle to keep fans of the series happy. The game launched with bugs – find out how this affects the overall experience in game informant Battlefield 2042 review – and since then players have been asking for changes to the dashboard, map, overall performance, and more. In fact, some players have created a petition for a Battlefield 2042 refund that has been signed by over 70,000 people.

DICE has been open in its discussion with players on how to fix the game and now it’s released a lengthy blog post addressing five main feedback topics regarding Battlefield 2042’s maps.

“Based on your feedback, we’ll outline 5 main topics we’ve identified around the current issues we’re facing with gameplay on maps, their cause, and our current thought process and proposed changes to address these issues” , DICE community manager Freeman writes. “Our intention for this is to be an open discussion with you, so we’re looking forward to hearing your thoughts and feedback on our updated design goals for the cards to ensure we’re taking the right calls to bring improvements to the gaming experience. ”

Let’s break down these five main topics:


DICE says it’s aware that players aren’t happy with how long it takes to travel from flag to flag, or even how long it takes to reach a flag after spawning in a base. Those large distances are the result of the massive maps created to accommodate 128 players on a single map, DICE says, but he understands how that affected overall gameplay. The studio even agrees that “there’s too much overall travel time.”

As for how he plans to fix it, he’s looking to reduce the overall travel time between the flag and base sapwns on some maps, moving both around to help with that. DICE asks players to tell them which maps are taking too long to go through.


DICE says the intensity, or sometimes lack thereof in a match, is tied to 128-player modes, especially in Breakthrough. It says that sometimes when pushing for an objective there are too many players and things get chaotic, even more so when additional objectives and vehicles are added.

“In terms of improvements, we’re currently reviewing whether it makes sense to keep Breakthrough at 128 players from 64, or whether we feel that a reduction in the total number of vehicles that can spawn ensures their presence isn’t as overwhelming” , Freeman writes. “Over the holidays, we introduced the 64-player Breakthrough and recently made some changes to ticket values ​​across the mode based on behaviors we’ve seen during the endgame of the objective. Currently , we think Breakthrough on 64 players provides the best Breakthrough experience.

However, DICE wants to know what players think of this mode and how it can be improved. He also wants to know if keeping Breakthrough in 64-player mode is the right move at this time.

Line of sight

When DICE refers to line of sight, it refers to how often you take fire from enemies at a distance. Currently, DICE claims that players feel there are too many flat, open spaces on its maps, which puts too much emphasis on direct long-range combat between objectives. DICE’s current improvement plan is to ensure there are more opportunities to hide from enemy line of sight while moving between objectives, with an overall goal of reducing the emphasis on long-range combat present in the game at the moment.

DICE says it is already working to improve this, and map improvements are on the way. He wants to know which cards and flags players feel the most immediate need for more line of sight blockers.


DICE says one area of ​​feedback is that Battlefield 2042 doesn’t have a clear path to goals. Without a clearly defined trajectory, enemy fire more often comes from all possible angles and DICE recognizes the challenge this presents when, for example, defending an objective.

“We are currently looking to make improvements to the paths we have on our maps, to make paths clearer and more defined while traveling between objectives to keep combat focused, and to make it easier to understand how to transition from ‘one goal to the next,” Freeman writes. “If you have any ideas or examples that fit those goals, please show them to us.”


The fifth and final feedback topic DICE is looking at regarding Battlefield 2042 maps is cover, or rather the lack of cover on the game’s maps. He says he tries to limit direct long-range combat between objectives while seeking to ensure sufficient coverage when traveling between objectives.

“We seek to address this issue by examining the need for additional coverage in places where we believe they are needed,” Freeman writes. “Consistent with what has been discussed in some of our other focus areas, our intent is to reduce the likelihood of being fired from a 360 degree angle and eliminate that feeling of Hail Marie from running on no man’s land between objectives.. If you have specific areas on maps that currently stand out to you and lack cover, then we’d love to hear from you.

Here’s a look at two examples of what all of these changes could look like in-game one day:

As for when to expect changes to these five topics, DICE says it will take “substantial development time” and as a result, “not all of these proposed changes will be available simultaneously in-game across the board.” from our card library. . Immediate priority areas are making improvements to Kaleidoscope on both Conquest and Breakthrough.

“We know we have the most opportunity to improve gameplay on this map, and that’s where you can expect to see the first updates,” writes DICE Community Manager Freeman in the blog post. “We are currently planning to deliver updates specific to Kaleidoscope during Season One, and your feedback will not only help us optimize the changes we are making to this map, but also better inform us on where our focus is. card upgrades should move on to the next one.

DICE goes into a lot more detail not only for these five main talking points, but also for the future of 2042 map design, so if that interests you, be sure to read the full blog post. After that read game informant Battlefield 2042 review, then check out this story about how Respawn’s Vince Zampella became Battlefield’s new leader amid bigger franchise changes.

Are you still playing Battlefield 2042? Let us know what you think today in the comments below!

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