The June 28 patch for the Overwatch 2 beta saw Mercy and Symmetra undergo significant nerfs. Mercy’s Guardian Angel ability could no longer be canceled while crouching and would automatically launch players into the sky if they reached the end of its range. Symmetra no longer generated ammo when damaging barriers.
After a week of player feedback via the Overwatch 2 Open Forum and Reddit, the Overwatch 2 developers announced in a blog post that both heroes will be seeing changes.
Mercy’s upcoming changes aim to give players more control.
“Guardian Angel will not automatically launch Mercy into the air, but will now have a meter that charges while the ability is active,” Blizzard wrote.
“When canceling Guardian Angel with Jump, Mercy will now be thrown in the direction she is facing. The more charge she receives during the ability, the more momentum the throw has when canceling it with Jump. “
Symmetra, meanwhile, received more generalized changes during the Overwatch 2 beta.
“We recognized in the first beta that Symmetra didn’t quite fit into the game space that Overwatch 2’s changes were defining: faster paces, more engagement, fewer barriers,” said writes Blizzard in its blog post.
“We expected the changes to Symmetra’s teleporter and secondary fire projectile speed to be the main fixes, but we overshadowed them with other nerfs.”
Now the team has started internally testing Symmetra’s changes which include its projectile size down from 0.5 to 0.4, its secondary fire charge decreasing by 0.2 seconds, and its teleporter cooldown will be reduced to 12 seconds.
These changes could be released at the earliest during the next mid-cycle patch, which is still in the early testing phase.